16 Virtual Reality

M. Anderson: Computer Games and Archaeological Reconstruction: The Low Cost VR
 
D.B.Arnold/ A.M.Day/ D.W.Fellner/ S.Havemann: The Charismatic Approach to Modelling and Rendering of Historic Urban Environments
 
G. Avern: It’s the Best, Forget the Rest. A Design for a 3D Scanner Tailored to Archaeology
 
W. F.M. Beex/J. W.M. Peterson: The Arminghall Henge in space and time: how Virtual Reality contributes to research on its orientation
 
J.-A. Beraldin/ M. Picard/ S.F. El-Hakim/, G. Godin, V. Valzano/ A. Bandiera: Photorealistic 3D modeling of a Byzantine Crypt
 
I. Elkhawas/ A. Al Qubaisi: The 3D Documentation of Al-Jahili Fort in Al-Ain, United Arab Emirates (UAE). A Virtual Reality Application
 
M. Forte/S.J. Kay/ M.E. Bonfigli/ A. Guidazzoli/ M. Zane: Aksum Project a Virtual Reality Multi Platform for reconstructing Archaeological Landscapes
 
M. Forte/ S. Pescarin/ E. Pietroni/ C. Rufa, D. Borra, D. Bacilieri: The Multimedia Room of the Scrovegni Chapel: a Virtual Heritage Project
 
B. Frischer: "The UCLA CVRLab Roman Forum Project: Final Report"
 
A. Goncalves/A. J.Mendes: The rebirth of a Roman Forum - The case study of the Flavian Forum of Conimbriga
 
M. Goriany/ D. Schön: Latest News from Vienna's medieval Jewish quarter. Thanks to recent research parts of the Jewish quarter rise again in a computer reconstruction
 
S. Kirchner: Virtual Archaeology - VR-based knowledgemanagement and -marketing in archaeology - after 2 years
 
C.Laugerotte/P. Anagnostopoulos/A. Dierkens /N. Warzée: Virtual 3D reconstruction of a rood-screen from its archaeological fragments
 
M. Meister/M. Boss: On using State of the Art Computer Games Engines to Visualize Archaeological Structures in Interactive Teaching and Research
 
C. Meister/ B. Asmus: The Cederberg Rock Art Survey Project: Part I: QuickTime Virtual Reality® (QTVR) and the documentation of rock art localities
 
C. Mules: Australian Aboriginal contemporary art – cultural artefact or virtual icon?
 
A. Okeil: Low-Cost Digital Reconstruction of Non-Geometric Historical Buildings
 
S. Paley: The Citadel of Nimrud Iraq: A Virtual Reality Interactive Model as a Resource for World Heritage Preservation
 

S. van Raalte/ R. Källman/ T. Wikström: A Cultural Heritage dialogue. IT-support for reflections on the present and the future

 
M. Schaich: 3D Laser Scanning and 3D Information System - New High Tech Surveying Techniques for three dimensional Heritage Recording
 
M. Schaich/ K. Grether/ B. Schütz: A Concept for 3D Damage Mapping with Augmented Reality Technologies
 
G. Steffens: Subterrain-Modelling - Part 2: From plan to computer model - Entering the 3rd dimension
 
T. Stöllner: Subterrain-Modelling - Part 1: Virtual Reality in Mines - so what?
 
Zs. Vasáros/ G. Divinyi: Progressive 3D modelling of the Theban Tomb 32
 
I. Vatanen: Archaeological virtual reality as an infrastructure of processes - exploring the methodologies for the management of archaeological information

 

S. Viti: Between reconstruction and reproduction: the role of virtual models in archaeological research
 
 

Topics @ [ Enter the Past ]

[gor]10-02-2003