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J.
Melero1, A. León1,
F. Contreras2, J.C. Torres1
1 Dept. Lenguajes y Sistemas Informáticos,
University of Granada, Spain
2 Dept. Prehistoria y Arqueología;
University of Granada, Spain
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We
present an easy, automatic an efficient full vessel reconstruction
and drawing system, that works using a mesh model of the fragment
taken from a 3D scanner.
To get the appropriate orientation, the archaeologist select
some areas of the border. Then, a genetic algorithm is applied
to the point on these areas obtaining the plane that best
fits to the border of the fragment.
The profile of the vessel is also interactively chosen by
the expert, drawing it on the fragment like in a graphical
editor. This profile is also editable, being possible to remove,
move or insert points. From this information the system generates
the unknown part of the profile using splines.
Finally, the system allows to create a 3D virtual view of
the complete vessel and the traditional 2D drawing, allowing
to edit it (i.e.: positioning the original fragment or placing
measurement lines).
The software is very efficient, making it possible to create
the drawings in a couple of minutes.
Key words: 3D-modelling, 2D-drawing, Virtual, Reconstruction,
Interactive
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