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The
general aim of the project "Virtual Archaeology"
is the introduction of fundamentally changed working methods
in archaeology with the aid of the most modern technologies,
not only in the area of primary data acquisition but also
in data processing and editing for scientific purposes and
for the presentation of archaeological knowledge to a broad
general public. The research project consists of two archaeological
applications: Troy ("TroiaVR"), and Ancient Egypt
and Sudan("Ancient Nile VR").
Using satellite data, air force maps, excavation plans and
other sources "Virtual Archaeology" are able to
conduct a virtual-reality exploration of ancient sites from
a birdseye or pedestrian's perspective. There will always
be new details for visitors to discover on buildings and in
the surrounding countryside, all on display in the desired
resolution. "Virtual Archaeology" not only visualises
the huts and palaces but also shows archaeological artefacts
at the precise spot where they were discovered. This makes
it possible to document with impressive accuracy more than
100 years of excavation history.
What a short time ago was only feasible using an astronomically
expensive supercomputer has now become possible thanks to
state-of-the-art PC technology.
The presentation will summarize the progress that has been
made during the first two years and will demonstrate some
future prospects.
Key words: virtual reality, 3d, reconstruction, presentation
system, cultural heritage
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