[ Enter the Past ] Vienna - Austria, 8-12 April 2003
 
ID_person: 79/21
ID_paper: 59
 

M. Meister/M. Boss
Inst. für Klassische Archäologie, Friedrich-Alexander Universität Erlangen-Nürnberg, Germany

 
On using State of the Art Computer Games Engines to Visualize Archaeological Structures in Interactive Teaching and Research
 

The AERIA (Antikensammlung Erlangen Internet Archive) Project is currently developing visualization platforms for architectural reconstructions of both greek and roman buildings.
The purpose of our work is to provide virtual interactive walkthroughs of structures of archaeological interest for both teaching and research, via the Internet. In our presentation we implement techniques provided by computer-game-engines. The objective is to create virtual worlds without the need to employ expensive CAD software. We demonstrate that game engines can easily be adapted to the needs of archaeological science.
This method was first introduced during an exhibition in the year 2000 in Rosenheim (Landesausstellung für Archäologie) "Die Römer zwischen Nordmeer und Alpen".
In our contribution we focus on the following reconstructions:
-Römerlager Marktbreit (Imperial Roman Fortress in Bavaria);
-Legrena 17 (a huge farmhouse in Attica during the classical period).
Both virtual worlds are based on a modification of the "Quake 2" render engine.
-The throne of Apollon Hyacynthios in Amyklai near Sparta.
This scenarion is based on a "Halflife" render engine.
The palace of Nestor in Pylos rendered with the "Morrowind" engine.
Keywords: Architecture, Reconstruction, Visualization, Enteractive, Walk-Through

[gor]10-02-2003