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The
AERIA (Antikensammlung Erlangen Internet Archive) Project
is currently developing visualization platforms for architectural
reconstructions of both greek and roman buildings.
The purpose of our work is to provide virtual interactive
walkthroughs of structures of archaeological interest for
both teaching and research, via the Internet. In our presentation
we implement techniques provided by computer-game-engines.
The objective is to create virtual worlds without the need
to employ expensive CAD software. We demonstrate that game
engines can easily be adapted to the needs of archaeological
science.
This method was first introduced during an exhibition in the
year 2000 in Rosenheim (Landesausstellung für Archäologie)
"Die Römer zwischen Nordmeer und Alpen".
In our contribution we focus on the following reconstructions:
-Römerlager Marktbreit (Imperial Roman Fortress in Bavaria);
-Legrena 17 (a huge farmhouse in Attica during the classical
period).
Both virtual worlds are based on a modification of the "Quake
2" render engine.
-The throne of Apollon Hyacynthios in Amyklai near Sparta.
This scenarion is based on a "Halflife" render engine.
The palace of Nestor in Pylos rendered with the "Morrowind"
engine.
Keywords: Architecture, Reconstruction, Visualization, Enteractive,
Walk-Through
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