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The
necessity to conserve and transmit our Cultural Heritage is
a role that the Cultural Organizations, and Museums in particular,
must play with the young generations. The world of the school
is the very first institution to be involved in this field.
Computer Science, Internet, CD rom etc. are potent tools to
facilitate a new knowledge and a civil awareness of the true
value of the Past.
By 1974 CeSMAP, the Study Centre and Museum of Prehistoric
Art of Pinerolo, had instituted a Didactic Section that drawn
in a specific and continuous ways from schools of the territory.
It has taken years of work and collaboration with school institutions,
of each level and degree, to acquire a series of data that,
when elaborated, has lead to some interesting conclusions.
In particular we have noted that, at the forefront of arguments,
which are not always easy to assimilate, an interactive visit,
followed by practical activities and games, shows enhanced
participation and remarkable attention, not only in children
already accustomed at extra-scholastic activities, but also
in children that approach museum for the first time.
Concluding, we can affirm that the organization of "interactive"
visits -with the specific use of computer science in education-
in which the students and not the educator/guide are the protagonists,
and the possibility to apply what has been learned with manual
activities and educational games, combine to create a fruitful
and continuous relationship with the world of the school,
encouraging students to develop safeguard for their Rock Art
Cultural Heritage and its protection.
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