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E.
Jerem1, Zs. Mester2,
Á. Ringer2 and Zs. Vasáros3
1 Archaeological Institute of the Hungarian
Academy of Sciences, Budapest, Hungary
2 Dept. of Prehistory and Ancient History
of the University of Miskolc, Hungary
3 Faculty of Architecture, Technical
University of Budapest, Hungary
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The
Public Foundation for the Szeleta Culture has been preparing
the construction of a visitor center near the Szeleta cave,
eponymous site of the Palaeolithic culture. The project entered
the phase of concrete planning in 2002. Virtual modelling
receives a twin function in this project.
The multimedia-based exhibitions and the creation of interactive
computer terminals and experimental workshops designed to
attract visitors requires special use of the space available,
in addition to both external and internal architectural solutions.
It is absolutely necessary to construct auditoriums and educational
rooms equipped with cutting-edge technology, as well as research
facilities, archives, small libraries and computerised databases
for the archaeologists, museumpedagogists and tourist guides.
Thus 3D visualisation and simulation models form a vital part
of the planning and decision-making processes.
The exhibitions of the new museum would present the interaction
between the evolution of mankind and the natural environment,
and would give the visitors a unique, first-hand experience
with the help of animated reconstructional models. The museum
also functions as a visitor centre at the gate of the Bükk
mountains, thereby promoting tourism aimed at visiting sites
by virtual Palaeolithic heritage trails and archaeological
information.
It is a special feature of the Bükk mountains that all
the important sites are within the boundaries of the National
Park. This creates a unique opportunity for a novel touristic
experience which combines the preservation of the natural
and cultural heritage in a visitor-friendly manner.
Key words: virtual modelling, 3D visualisation, simulation,
cultural heritage, natural environment
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