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The
presentation is a virtual reconstruction of the Theban tomb
32, which aims at modelling the topographical placing of the
architectural mass and how the area was built in on a ridged
surface. The densely built in areas of the preferred slopes
of the Theban cemetery are visualised in space, as well as
the layout survey - thereby helping the chronological classification
of certain structures. The elaboration of detail in architecture,
sculpture and painting tries to understand the structures
better and to discover the planning-artistic concept from
a new viewpoint. The 3D reconstructions of the fragmental
structures throw light on excellent workmanship - and give
away those awkward solutions which would not have been visible
on 2D drawings. Alternative proposals for ambiguous details
or for those which cannot be accounted for from the layout
can be visualised in a 3D model. The find assemblage is of
significance, the mass reconstruction of the interior scenes
and use of space makes the visualisation of the interior complete.
During archaeological excavations most of the contexts are
not intact, thus real and virtual reconstruction of fragmental
and incomplete states is unavoidable. Placing the finished
models into the architectural environment is a testing of
tomb-reconstruction, but at the same time it also provides
a picture which rarely comes up in excavations.
Besides the presentation of the reconstruction we also wish
to show how this is relevant in the assessment of scientific
results, apart from offering an aesthetic outlook.
Key words: Egyptology, ancient architecture, virtual reconstruction,
Theban tombs
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