[ Enter the Past ] Vienna - Austria, 8-12 April 2003
 
ID_person: 234
ID_paper: 217
 

Zs. Vasáros, G. Divinyi
Faculty of Architecture, Technical University of Budapest, Hungary

 
Progressive 3D modelling of the Theban Tomb 32
 

The presentation is a virtual reconstruction of the Theban tomb 32, which aims at modelling the topographical placing of the architectural mass and how the area was built in on a ridged surface. The densely built in areas of the preferred slopes of the Theban cemetery are visualised in space, as well as the layout survey - thereby helping the chronological classification of certain structures. The elaboration of detail in architecture, sculpture and painting tries to understand the structures better and to discover the planning-artistic concept from a new viewpoint. The 3D reconstructions of the fragmental structures throw light on excellent workmanship - and give away those awkward solutions which would not have been visible on 2D drawings. Alternative proposals for ambiguous details or for those which cannot be accounted for from the layout can be visualised in a 3D model. The find assemblage is of significance, the mass reconstruction of the interior scenes and use of space makes the visualisation of the interior complete. During archaeological excavations most of the contexts are not intact, thus real and virtual reconstruction of fragmental and incomplete states is unavoidable. Placing the finished models into the architectural environment is a testing of tomb-reconstruction, but at the same time it also provides a picture which rarely comes up in excavations.
Besides the presentation of the reconstruction we also wish to show how this is relevant in the assessment of scientific results, apart from offering an aesthetic outlook.
Key words: Egyptology, ancient architecture, virtual reconstruction, Theban tombs

[gor]10-02-2003