[ Enter the Past ] Vienna - Austria, 8-12 April 2003
 
ID_person: 233
ID_paper: 216
 

Th. Stöllner
Fachbereich Montanarchäologie, Deutsches Bergbau-Museum Bochum, Germany

 
Subterrain-Modelling - Part 1: Virtual Reality in Mines - so what?
 

Documentation in Mines is a very special field for Archaeology but also for Mining historians and technicians. There is a broad range of necessities which cannot be performed by traditional methods based more or less on surveying techniques developed for economic exploitations below and beyond ground. Research history provides a perfect insight how these efforts have changed by technological progress since almost 30 years. It clearly outlines the general dependency of soft sciences like Archaeology on the technological progress:
Considering mines and underground structures two main directions have developed - first of all an approach that followed the simple idea of presentation and virtual experience - main goal is to make visible the underground structures not to be visited normally. This is all together a way appreciated by use oriented groups e.g. for exhibitions, advertisement for visiting mines or tourism.
Beyond that a 3D-documentation tries to combine exact information together with simulating the underground reality. In this case requests are much more advanced and by that based on differentiated concepts to reproduce complex structures like fine working traces at walls. Such problems only can be solved by further technical (measuring methods, image based reproduction: see lecture of G. Steffens) and structural developments (information systems: see lecture of M. Heller) that allow to select the information according to the scientific questions. Mining Archaeology has begun to process a more detailed approach in understanding a mine as a complex system created by continuous usage.
Key words: mining, archaeology, 3D-documentation, virtual reality, information system

[gor]10-02-2003