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In
this paper we expand the analogy between software construction
on one hand and the architecture of buildings and archaeological
finds on the other. We discuss the analogies, parallels and
discrepancies between the fields. We hint at areas where one
field could learn from the other, sometimes with a twinkle
in the eye.
The examples are almost exclusively taken from the archaeology
of Mesopotamia, particularly the Assyrian Empire and from
historical and current software products.
Despite the obvious discrepancy both in time and material,
the parallels are stunning and provide some insight into the
rather abstract field of legacy software.
Key words: Software, Archaeology, Assyria, analogy, legacy
system
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