 |
ID_person:
182
ID_paper: 154 |
| |
|
M.
Forte1 , S.J. Kay1,
M.E. Bonfigli2, A. Guidazzoli2,
M. Zane3
1 CNR-ITABC, Istituto per le Tecnologie
Applicate ai Beni Culturali, Roma, Italy
2 CINECA Interuniversity Supercomputing
Centre, Bologna, Italy
3 University of Modena, Italy
|
| |
| Aksum
Project: a Virtual Reality Multi Platform for reconstructing
Archaeological Landscapes |
| |
|
The
Aksum Project (2000-2003) involves applications of advanced
digital technologies for a detailed reconstruction of the
archaeological landscape: analysis and classification by remote
sensing and GIS, interpretation and presentation of the results
through virtual reality and visual information systems. A
relevant aspect of the project is a multidisciplinary approach,
starting with the acquisition of the data during the fieldwork
and, then, creating predictive classified maps of geomorphological
and anthropic landscape, including all the paleoenvironmental
factors. Using all these spatial data, we have created a virtual
reality system (supported by OpenGl technologies) for the
reconstruction and the interpretation of the archaeological
landscape. In terms of VR we are constructing a Virtual GIS,
a digital ecosystem of modelling and implementation of interactions
and links to data related to the ancient (reconstructed environment)
and modern landscape (observed environment). The environment
can be explored by a guided tour or a free navigation, and
the user can make alphanumeric and spatial queries (multimedia
data html documents, multimedia data or GIS data ) about the
objects available in the scene. A graphic interface has been
designed in order to select objects (single objects, objects
grouped by classes or object selected by a specific query)
and control all the parameters of the application The implementation
is multi platform: it runs either in a Virtual Theatre or
on a VR desktop device.
Key words: Virtual GIS, Virtual Reality, Aksum, Archaeological
Landscape, Virtual Theatre
|
[gor]10-02-2003
|
|