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The
recent years have witnessed a high amount of computer aided,
virtual reconstructions of archaeological sites, objects or
artefacts. This relatively new interest in archaeological
research gives new theoretical inputs on how to elaborate
archaeological data and how to apply and build, in a virtual
model different interpretations. Most of the literature concerning
this subject outlines the impact of virtual reconstruction
on one hand in educational contexts, in museum environments
or in archaeological sites - as informative tools for the
visitors - and on the other hand focuses on the high potentiality
in the field of archaeological research. In the two cases
the final product, the virtual model, is often presented without
a specification where the archaeological reality ends and
the virtual reconstruction starts, or without giving different
interpretative options.
The paper will discuss the difference between reconstruction
(beyond the archaeological reality) and reproduction (the
recreation of the archaeological scenario) of archaeological
entities. Similar approaches but different concepts and goals.
The methodological aspect will be developed by the analysis
of different case-studies.
Key words: VR, archaeological reconstruction, archaeological
reproduction
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