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As
a result of more than hundred years of archaeology at Troy
and in the surrounding landscape, from the days of Heinrich
Schliemann to the ongoing excavations an immense amount of
information has been collected and re-buried in libraries
and archives. This data must be made accessible for the needs
of research, publication and heritage preservation; a huge
task that has several dimensions: First, terminology and concepts
must be modelled to structure work processes and data. Second,
working systems must be built. Third, archaeologists must
be encouraged and taught to contribute. Fourth, results must
be communicated both to specialists and the public.
Presentation of results has been accomplished with a VR presentation
system including 3d reconstructions in a landscape model accessible
in real time. This is now being backed by an information system.
Points of entry are a database, and spatial visualization
with GIS applications. As needed, other programs are connected
to the system for research purposes. Examples applications
shown will include a stratigraphy engine combining GIS, database,
and a Harris matrix program, and accurate GIS mapping of archaeological
sites and paleolandscapes with the help of high-resolution
georeferenced satellite images. This GIS is also used in the
planning of a national park which will protect at least some
of them from further destruction.
Key words: Cultural Heritage Management, Cultural Heritage
and Public, GIS, Database Applications, Virtual Reality
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