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New
interaction paradigms such as Ubiquitous Computing or Augmented
Reality are emerging. We believe that it is evident that the
change of paradigm has to suppose a change in the design methodology
of these interactive systems. The purpose of this paper is
to present our proposal about how this change has to be done
in a real Use-Case. We offer the use of Augmented Reality
during a visit to the Vilars archaeological site (Spain),
as an example. The document is focused on the design of the
system, explaining how to migrate from the Desktop paradigm
to the Augmented Reality one adding the location attribute
in order to organize a visit to the site, enabling the establishment
of a relationship with the interaction by direct manipulation.
This relation establishes a different kind of visit to those
carried out at present, based on guides, books or web sites,
among others. We present how the functionality and the user
dialogue have to be done for the accomplishment of a site
visit in Augmented Reality using the User-Centred Process
Model.
Keywords: augmented reality, virtual heritage, human computer-interaction
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